Strength is the required stat for Dwellers who work in Power-type rooms. stats can be raised in a number of ways, but for now, let's just focus on each Dwellers’ raw capabilities. Each Dweller has a different spread of these stats, making them better at certain tasks. is a clever little acronym that the original developers of Fallout came up with that covers the 7 major stat categories of RPGs. What do stats mean? Buck up, kiddo, you’re S.P.E.C.I.A.L.! Remember: a single room can hold 2 Dwellers, a double room can hold 4, and a triple room can hold up to 6 Dwellers.Įxpand slowly so as not to run into resource shortages. What this means practically is that you should staff other rooms before fully staffing a Power room. Something I have noticed is that the difference between 5 Dwellers in a Power Plant and 6 Dwellers in a Power Plant is negligible. Upgrade the new Power room as soon as possible and appropriately staff all Power rooms as soon as is feasible. ![]() This will allow the room to produce at the optimum rate, albeit still slowly. If this is the case, select the best Power Dweller and place him or her in the new room. Power rooms should always be as close to fully staffed as possible unless a new satellite Power station is to be constructed. But do remember, try to keep the number of rooms down, or else Power will become a major concern. This will create less Power issues and allow you to expand at a sustainable rate. It also makes more sense to build single rooms and upgrade them and fully staff them before joining them with additional rooms to create larger spaces. Power is king! Build and upgrade Power rooms first!Īnd if you follow the below priorities, you should never have any issues: Remember the most important rule before doing anything else: Which rooms should I build? Using the Overseer’s building blocks Resources are shown in the three bars at the top of the screen You never want to be in the situation where you have too many Dwellers and you are trying to play catch up by quickly building resource rooms. Additionally, you should set up the resources and have them producing before trying to breed a large batch of Dwellers. It seems obvious, but you should strive to produce many more resources than you need at a given moments. ![]() ![]() Water also helps to mitigate radiation damage during raider or Deathclaw attacks. ![]() Without any one of these, the Vault will wither and die. These are the three most important things in the game. Why is he always winking?!? The Holy Trinity So, if I missed something, or you have a great tip that I didn’t discover, leave me a comment, and I’ll fix it for everyone! Start With The Basics: A Fallout Shelter Beginners' Guide I plan on it being a living document, answering questions posed to me by readers. I have done the research and pulled together the best tips and tricks I could come up with and could find scattered across the Internet and collated it here for your reading pleasure. The long and the short of it is, this guide is here to help.Īll of the following info is from my own observations of the game, which I have been playing non-stop since it came out. Trying to figure out how many Dwellers should be assigned to a room? I tackle that here.Ĭ an’t seem to make heads or tails of breeding? I'll answer that below, too.
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